topic by dagrest84 - 12-13-2013, 02:24 PM
There is quite a lot we do not yet know about The Division and we discovered some brand-new information that may help explain some of what we do not know.
The game seems to have a strong survival element to it and Axel Rydby, who is The Division's design director, talked about how important food and water are going to be to players, and in what ways.
"Consider that our game is a lot about the fall of society, and things that we take for granted in our everyday life such as clean water and food, they suddenly become scarce resources in the game.
"Not only do you actually have to go out and look for food and water, but [they] become very valuable and rare resources that can be used to trade and stuff like that.
"But when it comes to having to drink water and eat food to be able to survive, that's not really what we want from it. Food and water will be a very important part of the game, but players will not need to eat and drink to stay alive," Rydby said.
Since this is an RPG game and we can fully expect trading and crafting to be major elements to the game, food and water are clearly going to play major roles in those processes. Mathias Karlson, who is The Division's lead game designer, talked about how important communication will be for players.
"Communication between group members is of course at the very core of our game. We're designing the game from the bottom up to be an online experience together with friends in co-op. Being able to communicate within your group is very important, so you will be able to see where everyone is and then give hints and direction to points of interest.
"I also think when it comes to the map and showing things in the world, we're trying to find that perfect balance between not showing too much and giving you enough information to make informed decisions about where to go. But exploration in an open-world game is very important and important for the immersion as well." Karlson said.
Rydby added, "the fact that we're pushing online quite hard in the game, we're going to be an always online game. It's one of those things where exploration in co-op can be inherently difficult because you might want to go in different directions, so it's really important that you can be clear with where you can go and what you want to see."
The Division is scheduled to be released sometime during 2014.
no confirmed date.