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 super street f!ghter 4 arcade edition and tekken tag tounament 2 tutorial
Unread 3 years agoclass of '05 - away - #21
Hotboy1982 2 heat pts space
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Frame Trap

A tactic in which you use a move that seems to be punishable but is actually advantageous on block, baiting the opponent into being punished when they attempt to retaliate. An example of this would be Lilith's c.HK canceled on block into her Luminous Illusion, in the Darkstalkers series.
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Unread 3 years agoclass of '05 - away - #22
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Frame Advantage

A move which allows the player to recover before his opponent leaves either hit stun on hit or block stun on block is considered to have frame advantage in those areas. Moves that enjoy frame advantage on hit are often used in links to perform combos, while moves that enjoy frame advantage on block are often used as pokes.
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Unread 3 years agoclass of '08 - away - #23
el bundy 27 heat pts27 space
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anybody on this site interested in this sh*t either a. already knows it or b. knows where to look for it. not trying to sh*t on you, i'm just saying.
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Unread 3 years agoclass of '05 - away - #24
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el bundy said:
anybody on this site interested in this sh*t either a. already knows it or b. knows where to look for it. not trying to sh*t on you, i'm just saying.
yea you are well listen smart a.ss if everybody knew where to look for we would have better f!ghters on the scene in terms of video game f!ghting.
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Unread 3 years agoclass of '08 - away - #25
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Hotboy1982 said:
yea you are well listen smart a.ss if everybody knew where to look for we would have better f!ghters on the scene in terms of video game f!ghting.
I think you didn't read what he said.
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Unread 3 years agoclass of '05 - away - #26
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Been playing SFII since I was like 6.
Been playing SFIV since it was in arcades.

I still don't know how to read frames. Imagine how much better I'll be if I did.
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Unread 3 years agoclass of '11 - away - #27
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Hotboy1982 said:
yea you are well listen smart a.ss if everybody knew where to look for we would have better f!ghters on the scene in terms of video game f!ghting.
salty a.ss n*gga
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Unread 3 years agoclass of '06 - away - #28
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el bundy said:
anybody on this site interested in this sh*t either a. already knows it or b. knows where to look for it. not trying to sh*t on you, i'm just saying.
Thats tru but this works out for me as im trying to learn more about both games at the same time, so its cool
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Unread 3 years agoclass of '06 - away - #29
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OldeEnglish22oz said:
Been playing SFII since I was like 6.
Been playing SFIV since it was in arcades.

I still don't know how to read frames. Imagine how much better I'll be if I did.
if i read frames like this, the game wouldnt be as fun for me imo.. I care zip about frames im not playing competitively
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Unread 3 years agoclass of '06 - away - #30
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Hotboy1982 said:
Whiff

A move that misses the opponent completely. Sometimes used intentionally to bait an opponent, build super meter, or reduce recovery time in slow moves by cancelling them into a quicker move that whiffs.
Good looking out
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Unread 3 years agoclass of '05 - away - #31
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Frontz said:
if i read frames like this, the game wouldnt be as fun for me imo.. I care zip about frames im not playing competitively
That's what I'm saying. I'm a nerd when it comes to games but I don't try to dissect that sh*t in and out...

When I got my mic on in endless and i hear some dudes like "they nerfed vegas startup from -3 to +4 on push block or some type of sh*t like that."

I'm like "fu*k! I'm about to get that work."

The less I know the better I am, I think... Because I'm an A with Bison and now I'm trying to learn Sagat...
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Unread 3 years agoclass of '05 - away - #32
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reading frame data ain't that hard to learn if u put the time in anybody could do
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Unread 3 years agoclass of '05 - away - #33
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Hotboy1982 said:
reading frame data ain't that hard to learn if u put the time in anybody could do
I bet. But that's not who I am as a gamer. I'm on a lot of gaming msg boards and soon as an update gets released and they show new frames, I see dudes getting pissed and threatening to change mains and sh*t. I'm not about that life. I've been with Bison since the arcade version and he was probably his strongest at SSFIV his current edition in SSFIVAE2012 is not my favorite.
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Unread 3 years agoclass of '07 - away - #34
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Subsssssuscribes
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Unread 3 years agoclass of '04 - away - #35
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Hotboy1982 said:
yea you are well listen smart a.ss if everybody knew where to look for we would have better f!ghters on the scene in terms of video game f!ghting.
wanna play street f!ghter?
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Unread 3 years agoclass of '04 - away - #36
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OldeEnglish22oz said:
Been playing SFII since I was like 6.
Been playing SFIV since it was in arcades.

I still don't know how to read frames. Imagine how much better I'll be if I did.
i still dont know how to read frames however i am trying to learn it so it can better my game
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Unread 3 years agoclass of '05 - away - #37
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Plinking (sometimes pronounced "P-Linking") stands for "Priority Linking" and is a fundamental technique to getting the most out of your combos. It makes difficult combos much easier to achieve.
The Technique

Plinking is done by dancing across two or more buttons in rapid succession exactly one-sixtieth (1/60) of a second, or one frame, apart. It sounds a lot harder than it really is. However, it is typically very difficult to perform on controllers apart from an arcade stick because of the button layout and design on most pads (i.e. standard Xbox 360/PS3 controller). The catch is that it only works if a higher priority command is input first.
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Unread 3 years agoclass of '05 - away - #38
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this technique exploits a mechanic in SSF4 that gives certain commands priority over others. The formula is relatively simple: medium attacks have priority over light attacks, heavy/hard attacks have priority over both, and kicks have priority over punches. The priority list looks like this:

LP<LK<MP<MK<HP<HK

By exploiting this using plinking you get an extra frame to hit the next move in your combo, which makes the notorious one-frame links entirely possible. There are two reasons to use plinking over attempting to hammer the same button twice within 2/60's of a second. One, it is almost physically impossible to do so. Two, if you tap the same button that rapidly, the game thinks that the button is being held down and ignores the second input. Plinking essentially jars the system by adding another input and allows the system to register the second input of the higher priority command. It's possible the second input of the first command is due to negative edge, but this is currently unverified. When done successfully the inputs should appear like this: Image:Plinking.jpg
Notice how the first input is registered twice? This is what adds that extra frame to the one-frame window used in many difficult links. Because of the priority system, the lesser input (MP) is ignored in favor of the higher input (HP). This principle applies to any input and any combination of inputs, allowing for a large amount of plinking possibilities. However, you can only plink a light kick to a light punch when crouching, but you cannot plink MK+MP or HK+HP without getting a focus attack or taunt, respectively. Light punch has priority over nothing, so it cannot be plinked.

Last edited by Hotboy1982; 01-06-2013 at 02:38 PM..
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Unread 3 years agoclass of '05 - away - #39
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[video - click to view]

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Unread 3 years agoclass of '05 - away - #40
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[video - click to view]


more p linking.
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