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Hideki Kamiya: PlayStation All-Stars is “just a rip-off”


 Hideki Kamiya: PlayStation All-Stars is “just a rip-off”
 08-07-2012, 12:06 PMonline - #41
LAwLB15
shyt done got heated in this thread
[pic]
 08-07-2012, 12:56 PMaway - #42
fatboi1
Originally Posted by LAwLB15
shyt done got heated in this thread
[pic]
LOL this gif always crack me up. Nah ain't nothing serious it's just this ole "GAME HAS NO SOUL GAMEPLAY IS DA SAME NO HOUSEHOLD NAME COME BACK WEN U HOUSEHOLD" jargon is getting annoying.
 08-07-2012, 01:13 PMonline - #43
Hovi Bryant
[pic]

You have to stop making[..]umptions based off things you either mis-interpret or don't understand. Sadly, you fail to understand that most words have multiple definitions. That in itself shows you lack some sense of reading comprehension to grasp the context of what I said.

It's embarrassing for me to read that to a degree.

When I said Sony infringed on Nintendo, it's just another way of saying they're literally copying. I'm just trying to articulate multiple ways of driving a point home to someone who just can't or refuse to understand why this game is upsetting.

I don't care if you like the game or not. I don't. You shouldn't bother trying to convince me to. It's not worth me even supporting.

I'm all for competition. If Sony feels like they can put out a better game than SSB...then I fail to see why they believe that.

It's one thing to copy the gameplay. Another to throw all your major characters in one game. It's something ridiculous to copy both and act like your !! doesn't stink.

How come they couldn't do something along the lines of power stone? Many want that game, or style of gameplay to return. Fighter's Megamix, 3d bralwer such as Tekken or Virtua fighter? A combination? I don't know, they just settled on Nintendo's winning formula. It's pathetic.
 08-07-2012, 01:25 PMaway - #44
fatboi1
Originally Posted by Hovi Bryant
[pic]

You have to stop making[..]umptions based off things you either mis-interpret or don't understand. Sadly, you fail to understand that most words have multiple definitions. That in itself shows you lack some sense of reading comprehension to grasp the context of what I said.
It's embarrassing for me to read that to a degree.


When I said Sony infringed on Nintendo, it's just another way of saying they're literally copying. I'm just trying to articulate multiple ways of driving a point home to someone who just can't or refuse to understand why this game is upsetting.

I don't care if you like the game or not. I don't. You shouldn't bother trying to convince me to. It's not worth me even supporting.


I'm all for competition. If Sony feels like they can put out a better game than SSB...then I fail to see why they believe that.

It's one thing to copy the gameplay. Another to throw all your major characters in one game. It's something ridiculous to copy both and act like your !! doesn't stink.


How come they couldn't do something along the lines of power stone? Many want that game, or style of gameplay to return. Fighter's Megamix, 3d bralwer such as Tekken or Virtua fighter? A combination? I don't know, they just settled on Nintendo's winning formula. It's pathetic.

No you don't grasp what you said. You clearly said infringement and all of it's definitions are similar to each other. There is no way to spin this sonning you receieved boy.[pic]


How You think I felt??


No I can't understand that because as someone of EXPERIENCE I fail to see what is the same besides it's AESTHETICS which I have repeatedly mentioned. OUTSIDE OF AESTHETICS the games are different end of story.


I'm not convincing you. I'm just trying to show you your erroneous[..]ertions that plague you.

But it's not better according to you, it sucks since you never played it.

"See it's one thing to copy the gameplay"
Dude stfu seriously. You really just sound stupid right now breh. I'm TELLING you the gameplay is VERY different and you keep saying 'HERP DERP IT COPIED IT!!!"
How can you be so naive?? Now it's "one thing" to throw your characters in it?? Who the !! you expected to be in this game?? Home avatars?? You expected brand new made up characters?? [pic]

Because that was their choice?? How come Nintendo didn't make their fighter a 3d fighter instead?? How come Nintendo didn't just add life bars instead of percentages??
Did Mortal Kombat bother you when it came out??


Your silly[..] keeps saying they settled on Nintendo's winning formula when you you fail to realize the game doesn't even play the same. You don't knock people off a stage and have no percentage meter. You have an AP meter that builds up from doing attacks and combos and when it reaches a level(1, 2 or 3) you have to carefully use your super to get a k!ll. I mean that's EXACTLY the way Smash bros is though right??

In smash the higher your percentage the farther away you get knocked back from an attack which may or may not ring you out depending on your skills. Now in this game each attack has a certain knockback regardless and *gasp* you can't get ringed out. Wow I'm shocked this game is sooooo different.

N1gga HAVE YOU EVEN PLAYED SMASH BROTHERS!!?? In smash bros you win by building up the enemies percentage and then using smash attacks, regular attacks or items to knock them out the ring. [sarcasm] That's the SAME WAY YOU k!ll IN ALL STARS. [/sarcasm]
N1gga wtf you stupid????HA[pic]

Last edited by fatboi1; 08-07-2012 at 01:32 PM..
 08-07-2012, 01:29 PMaway - #45
One Gud Cide
who gives a !! if it's a ripoff? all I care about is if it's fun period I could get a !! if it was called sony smash bros !! makes no difference

!!ing fanboys
 08-07-2012, 01:31 PMaway - #46
Acid Rap
If it's a well put together game then no !!s will be given.
 08-07-2012, 01:35 PMaway - #47
fatboi1
Originally Posted by Acid Rap
If it's a well put together game then no !!s will be given.
In the leaked files it was shown to have a king of the hill mode, capture the flag, story mode with rivalry between characters and more. Oh but you know Smash already has these modes and !!.
 08-07-2012, 01:37 PMonline - #48
Hovi Bryant
You're beyond dumb, irrational, maybe retarded is a stretch. That isn't being fair to retarded people.

I'm going to let you run with whatever bs concept you have over the english language and their definitions. It's somewhat sad... The word somewhat is largely an understatement. Severely.

Just because you played both games and feel as if Sony's game did enough to make you believe it's not a rip off...doesn't give you any real credibility towards anything you're saying. Nothing at all.

I'm sure you and I both know you're not the only one who's played both games. With that said, there are professional writers for game blogs and mags, who have said this game is a copy and it's fun.

Also I'm pretty sure mostly anyone besides yourself wouldn't even try to convince others that this game isn't a rip off. They'll just say, "don't let it distract you from enjoying a good game".

I think that's where your whole argument is failing. Trying to convince me otherwise is asine and just makes you look like a complete idiot. I'm trying to help you not do that, but it may be too late.
 08-07-2012, 01:47 PMaway - #49
fatboi1
Originally Posted by Hovi Bryant
You're beyond dumb, irrational, maybe retarded is a stretch. That isn't being fair to retarded people.

I'm going to let you run with whatever bs concept you have over the english language and their definitions. It's somewhat sad... The word somewhat is largely an understatement. Severely.

Just because you played both games and feel as if Sony's game did enough to make you believe it's not a rip off...doesn't give you any real credibility towards anything you're saying. Nothing at all.

I'm sure you and I both know you're not the only one who's played both games. With that said, there are professional writers for game blogs and mags, who have said this game is a copy and it's fun.

Also I'm pretty sure mostly anyone besides yourself wouldn't even try to convince others that this game isn't a rip off. They'll just say, "don't let it distract you from enjoying a good game".

I think that's where your whole argument is failing. Trying to convince me otherwise is asine and just makes you look like a complete idiot. I'm trying to help you not do that, but it may be too late.
N1gga don't even try that "english language" bullsh1t with me. You used a word that you failed to understand and I clearly exposed you and you trying to backpeddle talking about I'm not comprehending the usage. Any!!ingbody knows what the hell infringement means and it doesn't apply in this context so fall back fukkboy.

So becaues I played the game and I know the ins and out of smash that means I'm not credible. You know what "credible" means??

Definition of CREDIBLE

1
: offering reasonable grounds for being believed <a credible account of an accident> <credible witnesses>
2
: of sufficient capability to be militarily effective <a credible deterrent> <credible forces>
You just won't take my word because you only take info from authority figures because IGN and Gameinformer are so called "credible" or "can be believed"
Your so credulous.
You know what that means right??
They said the game is a copy and it's fun. No sh1t sherlock but did they provide indepth look into the gameplay and mechanics? I'm sure they played the E3 build and simply played a round or two and said "oh it's just like smash brothers" and wrote it on a blog so that makes it true. While I have the beta on my PS3 right now ready to play and have been playing for weeks now I'm not to be believed because I'm just not "that" n1gga. [pic]

I don't feel like going back and forth with you no more. I'm showing you the differences yet you ignore and don't REFUTE the differences.

If I'm lying, go ahead and REFUTE and PROVE to me with FACTS that the gameplay and mechanics are exactly the same. Go ahead you called it. Don't hide behind gaming publicists and sh1t.

I played the game and nothing is being fabricated, I can prove to you the differences. Go ahead and prove to me that they play EXACTLY the same without resorting to some blog post by a game reviewer saying "It's a copy."

You already think the game is a bad rip off and sucks so then stop coming in this thread b1tch nicca. I hate when people go in threads talking about a game they "dont like" and want to distract convo's from happening.
 08-07-2012, 02:01 PMonline - #50
Hovi Bryant
You're beyond irrational at this point, really since you first posted...but who's counting? I have 2 more hours before I'm out, so don't let me stop you from proving your idiocy.

I'm going to shorten my posts now. Maybe that will help articulate my point for the 10th time or so in this thread. If not 10, then !!... it feels like it.

Your one opinion is nothing. Nothing versus professional writers...people who do this for a living. They're more credible than you. Why? They have proof of actually playing. Something I'm willing to give the benefit of a doubt for you.

My opinion is the same as many others. Same as others who have played both games. You don't have to look far for someone to say this game is rip. Yours? I don't know. This game is different enough to not be a rip off? That's a little new.

Also, I never said this game is going to be bad. I've actually said it looks like it may be fun if I can get past the game looking like a rip off.
 08-07-2012, 10:27 PMaway - #51
fatboi1
Originally Posted by Hovi Bryant
You're beyond irrational at this point, really since you first posted...but who's counting? I have 2 more hours before I'm out, so don't let me stop you from proving your idiocy.

I'm going to shorten my posts now. Maybe that will help articulate my point for the 10th time or so in this thread. If not 10, then !!... it feels like it.

Your one opinion is nothing. Nothing versus professional writers...people who do this for a living. They're more credible than you. Why? They have proof of actually playing. Something I'm willing to give the benefit of a doubt for you.

My opinion is the same as many others. Same as others who have played both games. You don't have to look far for someone to say this game is rip. Yours? I don't know. This game is different enough to not be a rip off? That's a little new.

Also, I never said this game is going to be bad. I've actually said it looks like it may be fun if I can get past the game looking like a rip off.
[pic] Okay so I'm lying I never played this game because I didn't prove I played it. All this time I didn't play this game I was just making up sh1t.

[pic]
 08-07-2012, 10:32 PMaway - #52
Jesszman
[pic] i can vouch for this dude. He's talking about stuff that you'd only know from playing the beta yourself.
 08-07-2012, 10:44 PMaway - #53
fatboi1
[pic]
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 08-07-2012, 11:52 PMonline - #54
LAwLB15
Originally Posted by AuthenticMade
Lol the transformers demo is really dope
[pic][pic][pic]
 08-08-2012, 05:33 PMaway - #55
fatboi1
Destructoid Beta Preview



[pic] [pic]
Clone. Ripoff. Copycat. Call it what you want, but PlayStation All-Stars Battle Royale is a game that stands on its own. There have been a couple games that have aped the style of Super Smash Bros. in the past, but none of them attempted to rewrite the rulebook like Sony has with All-Stars.

This is a game that demos incredibly well at preview events. It’s easy to get lost in the novelty of seeing beloved characters on-screen, surrounded by chaos and overwhelming visuals. While the game didn’t play like junk, it was hard to get a sense at E3 of how much depth and replayability the game would have once it hits retail. It also was impossible to find out how good the netcode would be. Now that I got extensive time with the beta (to be released to the public soon), I have the answers I was looking for.

Though we’d all be better off waiting for the final, polished product, I’ve found it incredibly hard to keep away from this beta.



After spending an extensive amount of time getting my[..] beat with the beta’s six characters, I have a much better impression of what type of game All-Stars is and how much it deviates from Super Smash Bros.

On the surface, All-Stars is a game where four iconic videogame characters beat the ever-loving crap out of each other in an arena that pays homage to two or more PlayStation games. The main difference between it and other party fighters comes from its scoring system, large character move sets, and lack of ring-outs. Super Smash Bros. is a game based around ring-outs. If a losing opponent doesn’t fall off the map, you hit them until an animation forces them to go flying off into the distance. This element infuriates some players but it wouldn’t be Smash Bros. without it. Without it, however, you have All-Stars.



Because of the changes to the Smash Bros. formula, All-Stars is a much more complex and chaotic game (at first). For a concept with such mass appeal, this fighter has one of the steepest learning curves in recent memory, because it requires you to forget everything you know about the genre. Even when you wrap your head around the game’s controls and combat, you’ll need to relearn so much as you go from character to character since they each play differently. You can still jump into a match and have fun mashing buttons, but if you play to win, you’ll want to dedicate some time to learning the game.

Supers take the place of knockouts in All-Stars, making it feel more like a traditional fighting game in some ways. By beating power orbs out of enemies and collecting them within a stage, you’ll be able to pull off three levels of supers with the R2 trigger. It will take sometime to learn your character’s supers since they are all so different. Most level 1 supers are short range, like Fat Princess’s Cake Rush or Kratos’ Blade of Olympus, while other characters have longer-range ones or ones that are limited to defeating a single competitor, such as Sweet Tooth, who slaps a mine to an enemy and kicks them away.

Though All-Stars' roster isn't as full of old, familiar faces as Nintendo's, SuperBot is doing an awesome job of making every character feel true to their franchise. Perhaps it's a benefit of these characters being born on more advanced hardware or not being limited to 2D platformers, but All-Stars roster feels much more imaginative and fitting than any Smash Bros. game. Sure, Radec and Kratos are gloomy dudes, but the game strikes a nice balance by including an even number of whimsical mascots like Sly Cooper and Parappa.



Another improvement over Smash Bros. is the move set which feels much larger and unique. Parappa is slow but a master at Kung Fu. He also knows how to chill out and play some jams, so he'll throw down a boombox that shoots out power orbs. In contrast, Radec (Killzone) is a long-range powerhouse who can toss grenades, fire various guns, and take cover behind a giant shield. On a vertical level, he is much trickier to control since he isn't great at close range. Pulling off a well-timed sniper shot with Radec is something I don't think I'll grow tired of any time soon.

There is so much depth to managing supers and each character’s large move set that it’s hard to say whether the game is unbalanced or not. After a couple matches of players spamming Radec’s sniper rifle and grenade toss, I was ready to rage quit and call the game broken. Instead, I adopted this cheap playstyle only to be beaten repeatedly by some skillful Parappa players. Though I spent most of my time playing as Fat Princess and Radec, I tried my best to win with at least one match with all six characters. I soon found that what works with one will not always work well with another.

The fan service doesn't stop there, however, since stages also bring together elements of PlayStation franchises. God of War gets the most love with bosses occupying both the Hades stage and the Rachet and Clank-based Metropolis, but my favorite has to be the bananas LittleBigPlanet stage that quizzes you on gaming trivia (via Buzz! announcer). Each stage has environmental hazards and is constantly shifting, so you can't camp one spot for long. The beta contains four stages but they aren't all winners. The Jak and Daxter stage is a small platform surrounded by water that contains aggro piranhas, making for a frustrating time for the slower characters with poor close-range attacks.



The private beta I spent the last couple days with is a very early, bare build of the game that lacks options of any kind. You can play offline and online but that's it. The netcode is pretty great, though! I imagine once I can raise player health and extend match time, I’ll enjoy this game even more. The beta also has all sorts of quirks and bugs like all players displaying losing animations and the rare system lockup. Finding a game is quick and automated but I often had a rough time finding people to play with -- I[..]ume this will change as more people join the beta in the fall.

The beta has me more concerned with balance and blocking. Some specials just feel ridiculous like Radec’s level 2 Plasma Canon that wipes out all players facing it, even when you jump above it. Then there is Fat Princess' Cake Rush, which makes the game a CAKE WALK (!). Blocking for all characters that have the ability -- Sly Cooper actually goes invisible instead -- feels really laggy and useless as a result. Since blocking is a quintessential feature for any fighting game, it makes this beta feel incomplete in a big way. I hope the delayed block is something that will be addressed in the future.

My biggest complaint about All-Stars is one that is tied to the core of what this game is. Unlike Smash Bros., all players are always in it to win it since there is no life count. There is also no way of knowing what the score is during a match. Because of these things, the tension that comes from a close match is completely absent from All-Stars (at least in this beta). It feels like a lot of random [rip] and then someone is named the winner.



Despite these misgivings, bugs, and repeatedly getting my[..] kicked, I couldn’t stop playing All-Stars. Even when I knew I had enough material to write about, I just kept playing and playing. It reminds me of the days as a kid when I’d get a game demo and just play it to [rip], telling myself I should just wait for the full thing instead of spoiling myself.

If All-Stars shipped as-is with a full roster and stage selection included, it'd still be worth picking up. But, if SuperBot manage to polish the game, add on more modes/options, and balance each character, this has the makings for a new fighting game classic that may remind you of a certain game but I can[..]ure you that it doesn't play anything like it.

If Sony wanted a Smash clone, they have failed. Because what they have is something much more, unique and special with PlayStation All-Stars Battle Royale.

[pic] [pic]
[pic]
bu bu bu bu but THIS IS A CLONE!!!

Last edited by fatboi1; 08-08-2012 at 05:41 PM..
 08-08-2012, 05:40 PMaway - #56
fatboi1
1up Beta Preview


[pic] [pic]
You'd have to live in seclusion at this point to have not heard about Sony's PlayStation All-Stars Battle Royale, or how much inspiration the game draws from the Smash Bros. series. Indeed, many defining aspects of Nintendo's charming arena-style fighting game make an appearance in All-Stars, from the easy to execute character move set to the familiar countdowns at the end of a timed match. A lot of it traces back to the director Masahiro Sakurai's innovative fighting game brand and, for some people, that's reason enough to ignore everything else about All-Stars.

Despite some negative reactions to the mere existence of a Smash Brothers clone, let's take a moment to face a few facts: First, we live in a world where some shameful game clones can exist and, in some cases, quickly build successful ideas within the framework of their predecessors. Granted, the quality bar for these type of projects go by a case-by-case basis, but not every clone takes as cynical an approach as the Mortal Kombat-inspired ripoffs Tattoo[..]assins or Kasumi Ninjas.



On the surface PlayStation All-Stars Battle Royale does share deep ties to Smash Bros., but the game still can also still stand on its own merits and potentially flourish. After spending hours with a beta build of the game, I found a few elements that help it to stand out. The shocking reality here (for some) is, if you can look past its copycat design, All-Stars presents a well-made fighting game that can still manage to carve out its own niche.

The controls and approach might match Smash Bros. to an extent, but PlayStation All-Stars starts its quest to be different via the game's scoring system. At its core, scoring in Smash Bros. draws its core inspiration from the Japanese sport of Sumo wrestling. All players must fight within a confined space and have to knock their opponents outside of the play area in order to score a single point. The longer a player stays alive in Smash Bros., and avoids falling off the edge of a stage, the more susceptible they become to an inevitable ring out.



Avoiding scoring via ring out entirely, PlayStation All-Stars requires players to use super move energy in order to score against their opponents. Each character has three super move tiers or levels, with each successive levels effecting the super move's duration. Once used in the field, a super move can score a k!ll in single hit, and players who have enough energy to perform one of these deadly moves usually carry a small sign or tell -- in this case, a glowing energy field pulses around their avatar as a silent warning.

Since Super Moves run on special fuel, gathering up energy plays an important role in All-Stars. The emphasis on amassing k!lls to ring out feels different enough, and Super Moves set up dozens of climatic moments and scoring chains. A clever use of Kratos' level one super can quickly corner two or even three(!) opponents at one time, a useful trick as the Spartan takes a step forward and swings the Blade of Olympus in a deadly arc towards his opponents.

Opportunity and strategy play essential roles in order to score during a standard free-for-all, and only an astute player can narrowly avoid the surprisingly quick and deadly Super Move animations. But just because a player can perform one of deadly attacks often doesn't mean they'll always score. Many of my attempts to quickly vanquish other unaware beta players were thwarted by either poor timing or my opponents pulling their special move the instant before I could. Since All-Stars is presently in private beta, a number of small issues still need to be ironed out, but I still enjoyed my experience.



The way developer Superbot Entertainment approaches stages in All-Stars plays an important role that helps distinguish it from Smash Bros. as well. In All-Stars, each level exists as potential crossover opportunities for other Sony franchises. A stage set in Hades -- complete with an oversized version of the god of the underworld standing in the center -- slowly transforms into an encounter with the adorable Patapon. The little guys show up and attack the over-sized Olympian with arrows, eventually toppling the grim dictator of the underworld. Sandover Village, from the world of Jax and Daxter, morphs into a golf course from Hot Shots -- complete with a steady stream of golf balls to serve as the new stage hazard. The Hydra from the God of War series makes a cameo in the serene and futuristic world of Ratchet and Clank, and a stage set in the Dreamscape of LittleBigPlanet transforms into the set of Sony's popular quiz game show called Buzz!.

The heavy emphasis on stage cameos in All-Stars creates a fun universe that goes beyond the walled garden approach presently in use for Smash Bros. -- one where each stage remains an accurate and faithful depiction of a single Nintendo-based franchise. The extra effort to tie together the Sony-made universes cultivates a fun atmosphere, one where Superbot can make anything happen within the confines of this arena-based fighter.

On the surface, PlayStation All-Stars Battle Royale might look like a cynical attempt to clone a successful series, but the beta presents a deep set of fighting mechanics to complement Nintendo's proven formula. I only hope the developer remains cautiously aware of the long shadow cast by the Smash Bros. series and finds clever ways to avoid tripping over what Nintendo has done before. All-Stars has potential, for sure; it just needs to continue presenting original ideas in order to really shine.
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